In-development 2D Roguelike
In Fall 2023, I started Glint, a 2D roguelike designed in Unity. The project uses the Turn-Based Strategy Game course by GameDev.TV and Code Monkey as a foundation, with a great deal of my own code and design built on top of it.
The art assets are from the Oryx Ultimate Roguelike kit by Oryx Design Labs - plus some of my own additions and tweaks.
This page has some footage of the gameplay so far. The video below illustrates the inventory and barter system from an earlier build of the game, while the images on the right show the combat UI and revamped inventory screen.
You can view the code in the GitHub repository.