Starmada was a game I made with two other students my junior year at SCAD. In it, two players faced off with fleets of spacecraft on radial grid maps.
Game Mechanics The gimmick of Starmada was that all movement was relative to your "Dreadnaught," a massive capital ship at the center of each player's board. Each player had 3 battleships they could place on their opponent's board, 7 interceptors to place on their own board, and 5 frigates that could be divided between the two. The stat cards for these ships were double-sided, with each side representing a different configuration for that ship.
Ships had to carefully watch their heat levels. Taking too many actions - or firing powerful weapons - caused ships to gain heat. If a ship became overheated, there was a chance of catastrophic damage whenever it acted.
Game Development I made Starmada in approximately 8 weeks, with a team of three other students. Two were artists responsible for the ship designs (Colored images of 3D models), while I worked with the third on the design and refinement of the game's mechanics. This was my first chance as a leader of a team - and you could say I ran a pretty tight ship.