Meet Ben Sandfelder.
I'm an indie game developer with one foot in digital games, and the other in tabletop roleplaying game design. I've done freelance writing, level design, and system design.
In 2019, I organized a Kickstarter campaign to publish Lightning War, my own original tabletop RPG - a crash course in entrepreneurship and project management I'll never forget. The campaign was a success, and by leading a team of amazing freelancers, I took my game from a simple Word document to a published rulebook.
Since then, I've been working freelance, and self-publishing my own games.
My passion is for games as a storytelling medium. How can I use mechanics to reinforce the themes of a story? How can I use narrative to compliment the pace of gameplay?
If you want to see my answers, take a look at some of the projects I've worked on!